Examples of that include the Fireworks object at 0xB4AC3, the hint collision (which is a 72 flag pointer) at 0x75137, the green thunder at 0x48A700 and the three powder objects at 0x468ED4 (Green), 0x468EE4 (Pink), and 0x468EF4 (Yellow) on PC. There are also material flags that aren't used in the game especially to the objects that are leftovers.
#Let's play sonic heroes episode 12 code#
However, editing the byte array at 210F83 from 00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.įor GameCube, apply the Gecko codes below:
#Let's play sonic heroes episode 12 Pc#
OBJ14_SANDERS_K.DFF - Green Thunder (s14obj.one)įor the Magician/Bishop Robot that appears in castle-themed levels, there are material opcodes in the PC version starting at 212D5F ( 612D5F in RAM) which render the robot transparent with additive alpha blending which was never used by any of the enemy's techniques.OBJ09_FROGGREENBEAT.DFF - Battered Frog (stg09obj.one).